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Stainless Steel 6.0 Preview
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TEMA: Stainless Steel 6.0 Preview

Stainless Steel 6.0 Preview 06 Abr 2008 01:51 #3444

  • sertorio67
  • DESCONECTADO
  • Samurai Nodachi
  • Temas: 214

Completely new and huge campaign map, covering most of Europe and the beginning of Persia.
*- New ground types and custom climates.
*- Maximum width the engine allows of 510 movement tiles.
*- Mountains, hills and map outlines are based on satellite data.
*- Maximum amount of almost 200 historically medieval settlements. (A few had to sacrifice historical accuracy for better game balance)
*- Every Region has its own ressources, including new valuable resources in the "outbacks" of the map.

*- New Coat of Arms for most factions
- New character models for all faction leaders
*- New captain models for catholic factions
*- New captain and general models for all orthodox factions
*- New character skins
-* New models for trade ships, sieges and trade wagons
- New models for european castles, fortresses and citadels
- Unique models for brick castles
- wooden walls now have a wooden colour
2. The Campaigns

*- Extended and more reasonable win conditions
- Date is shown shown as years and turns
- Money Script to support AI Factions
*- New menu music
- New campaign music from the Kingdoms Expansion:
* Crusades Music for the middle eastern factions
* Britania Music for north european factions
* Teutonic Music for east european factions

The Early Era Campaign
-Time frame 1080 - 1560.
- 1.5 years per turn and 320 turns.

The Late Era Campaign
- Time frame is 1220 - 1560
- 1 year per turn and 340 turns
- Historically accurate empires
*- Historically accurate family trees (within the limits of the game engine)
- Advanced settlements and units available at the game start
- A few settlements are different than in the Early Era
- Every faction owns one or two very advanced settlements, which will be your local military powerhouse. Loosing this key settlements can seriously drop the military and econimc power of one faction.
- Mongols playable
- Teutonic Order playable
- Kingdom of Jerusalem replaces Knights Templar

Hotseat Campaign
- Play the early Era Campaign in Hotseat mode. (guide to play late era follows)
28 Playable Factions

5. Gameplay


Improved AI.

*Campaign:
- More aggressive Ai
- Better defending AI
- Better AI expansion and invasion
- Stronger alliances
- Rarer Catholic - Islamic alliances
*Battle:
- Increased flanking
- Better pathfinding
- Better Siege AI


New buildings

*- New education structures: Schools, libraries and universities
*- Medieval Wonders can now be constructed in important medieval cities: Dome of Rock (Jerusalem), Church of the Holy Sepulchre (Jerusalem), Cordoba Mosque (Cordoba), Kaaba (Mecca), Notre Dame (Paris), St. Marks Basilica (Venice), Hagia Sophia (Constantinople), Great Aqueduct (Constantinople)
- Other buildings: highways, Hanseatic League and pagan shrines.


Role Play Elements

*- Completely reworked military and economical education, based on the inclination towards Military or Adminastrative skills, the quality of schools, libraries and universities and of course skills you show in battle.
*- Different titles for greek, catholic and islamic culture for every settlement. The effects and descriptions are often based on historical backgrounds.
*- Crowns for faction leaders that have conquered historical biggest empires
*- Royal Bloodlines for all existing factions
- Army attrition and supply system demands much more tactical decisions and religion is much more important. Watch and take care of your general and the moral and suply of his army!
*- Most ancillaries are now transferable from one character to another
*- Countless new Traits, Transferable Titles, Ancillaries
*- Several boosts for the AI to get better characters
- Unique Traits and Ancillaries for the Teutonic Order and the Knights Templar
- New Patriarch titles for Orthodox Factions available
- Many broken Character Traits and Ancillaries fixed
- and much more...


Events


*- Interactive Events: great fairs, lateran councils, pirates, tournaments. Choose yes or no with different impacts.
*- Faction Events: emergent Kingdom of Jerusalem, Teutonic Order and William Wallace, the capture of Jerusalem, the first Great Masjid...
*- New Historical Events like Order foundations, Inquisitions, cultural and scientific events, deaths of important persons...
- Informative Events when a certain capital is fallen, when a princess comes of age and when a monarch dies


Improved and challenging AI Armies

*- Ai now uses unit priorities to build their armies
- Ai is forced to make better mix of Infantry, Missiles, Cavalry and Artillery.
- AI produces more Elite and Heavy units.

Agents and Characters

- Historically accurate Character Names
- Reasonable limits for assassins, spies and priests
- Merchants income increased, movement increased
- Inquisitors less effective
- Spy's chances decreased, movement greatly increased
- Princesses movement increased, more charming
- Diplomats movement increased
- Priests movement increased
- Captains are less likely to rebel
- Assasins slightly improved, movement increased
- Imam's required Piety to call a Jihad raised
- Less Heretics and Rebels
- More Witches


Settlement and Unit Recruitment Changes

- Important medieval Cities like Constantinople, Jerusalem, Kiev, Rome and Paris more powerful
*- Many Guilds changes for more varied guilds
*- More logical recruitment, for example cities can build more ships & artillery than castles.
- Fortesses/Citadels & Large/Huge Cities have 4-5 recruitment slots
- Castles-Citadels have 1-2 free upkeep
- City growth slightly reduced
- Slightly lowered law bonus in cities
- Tax Income slightly decreased
*- Money income bonus for late game buildings decreased
- Unit recruitment depends on barracks and armorers



6. Battles


*Complete rework of unit stats and balance.


- Much bigger difference between different unit classes.
- Cavalry stronger and with an devastating charge, very expensive.
- Missile and gunpowder units do more damage
- Spearmen are now stronger against cavalry
- Increased effect of heat on heavily armored units.
- Unit recruitment costs and upkeep costs derived from actual medieval sources
- Improved unit cohesion
- Longer Lasting Battles due to slightly higher morale and lower attack values
- More realistic battle map movement
- Artillery crews reduced, morale lowered
- (Great) Bombards, Serpentins can deploy Stakes
- Shield walls for several early era units

Re: Stainless Steel 6.0 Preview 06 Abr 2008 12:56 #3462

) Parece que promete. ¿Está listo para su descarga? :D
No destruyas del todo a tu enemigo... ¡¡mañana puede ser tu aliado!!

Re: Stainless Steel 6.0 Preview 06 Abr 2008 13:12 #3466

  • Gale
Esta es la Preview Thormes.

Re: Stainless Steel 6.0 Preview 07 Abr 2008 02:01 #3516

  • sertorio67
  • DESCONECTADO
  • Samurai Nodachi
  • Temas: 214
CeltiberoThormes escribió:
Parece que promete. ¿Está listo para su descarga? :D

segun la web en un par de dias

Re: Stainless Steel 6.0 Preview 07 Abr 2008 14:21 #3543

-D -D D
No destruyas del todo a tu enemigo... ¡¡mañana puede ser tu aliado!!

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