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Solo he jugado dos batallas con el parche, y las picas no me iban muy bien. Aun es pronto para sacar conclusiones pero ahí lo dejo.
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Parche N 5 Lanzado
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Posteado 18 Oct 2013 16:44
por CeltíberoSico
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Son unas propuestas bastante atractivas, si los de CA no hacen caso (dudo que hagan nada), entonces en un futuro con el juego ya parcheado, podría hacerse un mod incluyendo propuestas como estas.
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Mejoras fáciles y oi ...
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Posteado 16 Oct 2013 13:56
por CeltíberoSico
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Creo que era conquistando territorios.
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imperium
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Posteado 25 Sep 2013 17:13
por CeltíberoSico
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Si es que tienen el monopolio del genero.
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Palo Total al Rome I ...
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Posteado 18 Sep 2013 21:01
por CeltíberoSico
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A mi lo mismo, si puedo activar la velocidad pero va como a golpes y no con suficiente rapidez.
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Doble velocidad en c ...
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Posteado 17 Sep 2013 15:36
por CeltíberoSico
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A mi se me ha vuelto a parchear (28 MB).
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Primer parche día 06 ...
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Posteado 07 Sep 2013 21:44
por CeltíberoSico
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Alguien puede poner algún link del mod de 2-4 turnos por año?
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Mod Rome 2
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Posteado 07 Sep 2013 12:28
por CeltíberoSico
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Pues preferiría ser mas optimista en respecto a los parches, pero si no hay remedio siempre nos quedaran los mods.
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"CA pide perdon"
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Posteado 07 Sep 2013 00:04
por CeltíberoSico
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Copio y pego:
Hi All - I’m just posting this on behalf of Mike Simpson, Creative Director on Total War here at Creative Assembly - Bart CA
--------------------------
Hi everyone and thanks for your attention.
We just wanted to reassure you that we do know it’s an extremely annoying and frustrating time for some of you at the moment and we are working around the clock to sort out those issues that you are having. The first patch has just gone up - it's not trouble-free we know and are fixing with a hotfix, but there will be another next week and every week after that till the problems are gone.
At the moment it may seem that the changes are slight, but they aren’t the only ones we are working on currently and bigger changes are happening now for future patches.
If you are having a problem, it is totally unacceptable and a big deal for us, please know that we are spending all our dev effort on fixing outstanding issues.
I realise in our rush to do that we haven’t updated you on the situation, so if you are interested, please read on.
Scale of launch issues
First and foremost let me say that if even one person has a problem running the game we would want to fix it, this is why we’ve set up 24 hour support and if you post in the support forums you will get an answer or discover a solution that’s already posted for your issue.
I appreciate that it doesn’t help to know this if you are somebody having an issue, but the vast majority of people are running the game without problems. At the moment we are seeing 2% of people playing reporting a technical issue. Let me be clear, that is 2% too many and we will be helping them into the game and working very hard to make sure they get the best possible experience.
To these people we are really very sorry that you are having problems, we really want to get you enjoying our game, please do take the time to post your issue in the Support Forum if there isn't a fix for you available in there already.
Technical Issues
ROME II is a big and complex game and, especially on PC, we are always conscious of the wide variety of different combinations of hardware out there and, while we do test extensively before launch, it is clear that we have failed some of you and we will look at the way in which launch games in the future. Again, I know this is scant comfort to you if you have a set-up that is not performing well, but we do intend to fix your specific problem – whoever you are and whatever it is - as soon as we can.
Many issues have been alleviated by the workarounds and system tweaks posted about in the Support Forum, please do head to this thread as your first port of call forums.totalwar.com/showthrea...support-forums, if your issue is not solved by stepping through these solutions please do post your issue in the Support Forum and one of the team will get back to you.
Gameplay Issues
If you have concerns on the actual features and mechanics, like gameplay balancing and AI behaviour, we do want to hear about them. As mentioned before launch we absolutely intend to support ROME II post-release with plenty of content, further development and comprehensive balancing through-out – and no I’m not thinking of DLC you have to pay for. We have already planned for some very interesting stuff and we wanted to do that with advice from the community.
Please do keep posting your concerns, our code team are focussing on tech issues to get people playing, but our design teams are very aware of your concerns and are already looking at ways to add further options and rebalance aspects of the game.
You will see our community team dropping into threads to ask questions, please do chat to them, but even if you don’t see a response please do know that we look at the forums every day here and do appreciate what you have to say.
Thank you for reading,
Mike Simpson
Forum Terms & Conditions
Formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
Fuente: forums.totalwar.com/showthread.php/82496...f7ebdef1250cbd51b0e5
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"CA pide perdon"
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Posteado 06 Sep 2013 19:50
por CeltíberoSico
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Si alguien nota los cambios estaría bien que digiera cuales.
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Primer parche día 06 ...
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Posteado 06 Sep 2013 15:12
por CeltíberoSico
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Seme esta instalando un parche de 38,4 mb
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Primer parche día 06 ...
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Posteado 06 Sep 2013 15:08
por CeltíberoSico
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No creo que sea un bug vas a la pagina de la tienda y abajo a la derecha pone claramente que no esta disponible el audio en español, simplemente es que les a hecho palo a los muy gansos traducir-lo, están haciendo muchos videos de publicidad para vender mas, yo digo que el dinero de la publi lo usen para traducirlo en condiciones y para solucionar todos los bugs.
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Traducción de voces
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Posteado 06 Sep 2013 13:02
por CeltíberoSico
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Como ya hemos visto, en el Rome 2 no han traducido el audio al español. Pues yo hoy dando vueltas por steam a la espera del parche, entro en la pagina de compra del juego y veo que el audio solo esta traducido al inglés, francés y alemán, y que los españoles, italianos, rusos, polacos, checos y turcos se joden.
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Traducción de voces
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Posteado 06 Sep 2013 12:27
por CeltíberoSico
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A mi no se me descarga nada.
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Primer parche día 06 ...
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Posteado 06 Sep 2013 11:50
por CeltíberoSico
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Cuando se va ha descargar el parche?
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Primer parche día 06 ...
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Posteado 06 Sep 2013 10:08
por CeltíberoSico
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Pues esto es lo que solucionara el parche de esta semana (copio y pego):
Here are the patch notes for Total War: ROME II Patch 1 (due for release on 06/09/2013):
For additional information on improving graphical performance visit this thread.
• Higher average frame rates with out-of-the-box settings (more conservative settings)
• Fix for DirectX 10.0 Lighting issue reported - environment map wasn't being created leading to black reflections.
• Fixed a sunken Samothrace temple complex world wonder on the Campaign map.
• Fixed defender being able to create encampments when involved in a combined battle.
• Added some localisation fixes to audio packs in French, Russian, Italian, German and Spanish.
• Fixed lock up in Multiplayer Campaign battles when a desynchronisation occurs. Players are now notified of the desynchronisation, and the battle ends.
• Fixed Multiplayer Campaign battle "overrun" prompt, which was not being shown to a player if they were a reinforcement and the other player was spectating.
• Fixed corrupt loading screen when changing to fullscreen / windowed mode after a battle, and then going into another battle.
• Fix for Multiplayer Campaign host being unable to move the camera in campaign, after reloading a save game on some rare occasions.
• Safe guards added to prevent a very rare crash in coastal assault battles.
• Fix for game lock up during end turn sequence / Celtic AI faction turn in single player campaign.
• Improved AI use of walls on Athens large settlement battle map.
• Improvements to Auto-resolve balancing in Single Player and Multiplayer Campaign modes.
• Aligned ship unit upkeep costs with land units - made mercenary ships more expensive and non-mercenary ships cheaper.
• Fixed slow turning rates for transport ships.
• Improved civil war balancing in relation to campaign difficulty.
• Fixed vehicle ground pipes, to prevent Siege Towers becoming immovable when they are left empty during the Deployment Phase of a Siege Battle, then units were moved into the Siege Tower when the battle has started.
• Fixed bug when ramming sideways into moving ship, which caused the ramming ship stick to target and strafe along with it in battles.
• Reduced the chance of Naval units sometimes clipping through the ground or harbours / ports during Port Assault battles when attempting to disembark.
• Fixed issue where armies would be stuck in Muster stance and could not exit that stance in Campaign modes.
• Fixed case where spies could get stuck on top of fleets in Campaign modes.
• Fixed rare post battle lockup in Campaign modes.
• Improved unit pathfinding in Barbarian village battle maps (fixed no go zones).
• Fix for Multiplayer Campaign lock up when the player was reinforcing an AI ally who was victorious in battle, causing the player to become stuck with no victory / continue / exit battle user interface functionality.
• Fix for cultural influence bonus from the Shrine of Neptune building
• Fix for “Zone of Controls” of hidden armies being visible to both players in head to head Multiplayer Campaign mode on mouse-over.
• Assorted minor fixes to city battle maps.
• Fix for "Rome Wasn't Built in a Day" achievement failing to unlock when its requirements were met in some situations.
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Primer parche día 06 ...
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Posteado 05 Sep 2013 21:31
por CeltíberoSico
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No se como va lo de la peste, pero destruyendo los barrios pobre y sustituyéndolos por edificios es lo único que se me ocurre.
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Ayuda con la Peste
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Posteado 04 Sep 2013 22:33
por CeltíberoSico
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Encantados lo estarán ellos, porque yo no demasiado.
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Primer parche día 06 ...
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Posteado 04 Sep 2013 18:33
por CeltíberoSico
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Respecto al senado, creo que si no se balancea la popularidad de las familias podría darse una guerra civil. Eso creo, no lo tengo claro.
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La Campaña.
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Posteado 04 Sep 2013 18:30
por CeltíberoSico
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Todos los agentes tienen las opciones de matar y sabotear, ya sea asesinando, revueltas, etc
El adalid hace la función del veterano del fall, suma experiencia a las unidades del ejercito y reduce costes de mantenimiento.
El patricio/noble ademas de subir el tema de recaudacion de impuestos, la opcion mas util que encuentro que tiene es que convierte las regiones a tu cultura (como un monje en el shogun o un misionero del empire).
El espia es invisible, por lo tanto asesinar no deberia tener penalizaciones diplomaticas, tambien tienen la opcion de crear red de contraespionage que en teoria hace que se detecte las unidades enemigas ocultas.
Eso es todo lo que se sobre agentes, si me dejo algo o me he equivocado solo decirlo.
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La Campaña.
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Posteado 04 Sep 2013 13:01
por CeltíberoSico
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Alguien que haya jugado a la campaña podría decirme si es que no hay árbol geanologico de la facción/familia, o estoy medio ciego y no la veo?
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Primeras experiencia ...
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Posteado 04 Sep 2013 11:57
por CeltíberoSico
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Parece que nos han vendido una "beta" llema de bugs, y al quejarnos verán los fallos sacando entones el superparche para solucionarlos.
Parece que se pusieron el listón demasiado alto, el juego es muy bueno, pero con todos los trailers y publicidad me pareció que sacarían algo aún mas impresionante.
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Primeras experiencia ...
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Posteado 04 Sep 2013 09:37
por CeltíberoSico
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Todo bien, pero no me gusta la interfaz de campaña, supongo que ya me acostumbrare.
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Primeras experiencia ...
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Posteado 03 Sep 2013 11:43
por CeltíberoSico
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Yo he mirado mi cuenta de fast2play (donde precompré el rome 2), y pone que mi pedido es para el 2 de septiembre, por tanto la clave me la enviaran el día antes.
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Precargar Rome II
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Posteado 27 Ago 2013 14:29
por CeltíberoSico
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Que son esos símbolos rojos? Puntos a conquistar al otro lado de la muralla?
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Imagen de un Ariete
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Posteado 03 Ago 2013 19:56
por CeltíberoSico
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