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Nombre de Usuario Contraseña: Recordarme
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emo
CeltiberoRamiroI escribió:
Alaehispanorum escribió:
Corso Terrestre Guerillas - An independent light infantry guerrilla regiment, experienced in skirmish and stealth tactics. Surprise raids and ambushes are the guerillas’ favoured tactics, a way to compensate for their limited number and light armour


Estos ingleses ya es tomarnos el pelo al maximo ...si no me engaño pretenden poner las guerrillas a los Corsos ...a la isla de Corcega ?? ...vamos si quien invento la guerrilla desde epoca de los romanos somos los españoles ...hasta el vocablo es nuestro ...me cago en la hija de la gran bretaña ....... :evil: :evil: :evil: :evil: :evil:

Mmmh, no estoy seguro. Los habitantes de Corcega en inglés se llaman Corsican.
¿No se referirá a tropas no regulares, con "Licencia para todo"? Al estilo de los barcos con "patente de corso".



pues si a España
Corso Terrestre Guerillas - An independent light infantry guerrilla regiment, experienced in skirmish and stealth tactics. Surprise raids and ambushes are the guerillas’ favoured tactics, a way to compensate for their limited number and light armour.

segun "La breve historia de la guerra de la independencia"
corso terrestre : tecnica por la que se decidio la aplicacion a los caminos,campos y senderos de las reglas del corso maritimo.Fue la forma de regular la lucha guerrillera
ETW Special Forces E ...
Categoría: Discusión general
emo
CeltiberoRamiroI escribió:
sertorio67 escribió:
este no salia en la lista asiq igual el santisima trinidad se pueda desbloquear con algun codigo

No te jugarás algo a que no. :mrgreen: :roll:

En el foro de totalwar.com había un hilo sobre los barcos más grandes (con más cañones) de esta época, y el Santísima Trinidad salió de casualidad y casi nadie había oido hablar de él. Pusieron antes barcos ingleses, americanos, franceses, incluso diría que holandeses o suecos, antes que él. :S


pues ya esta puesto , con dos coj.nes

respecto al steam esto sale hoy en hardgame
http://pc.hardgame2.com/noticia.php?id=42494
Nota de prensa:

STEAM DISPONIBLE EN EMPIRE: TOTAL WAR

Empire: Total War Special Forces Edition y los incentivos para la pre-reserva anunciados junto con el acuerdo con Steamworks de Valve.


LONDRES (28 de octubre de 2008) – SEGA Europe Ltd. anuncia hoy que Empire: Total War™ incorporará Steamworks™, una completa gama de herramientas de edición y desarrollo que ofrece a los desarrolladores y editores de juegos de PC acceso a las características y servicios del juego disponibles a través de Steam.

Steamworks apoyará tanto la versión en caja como la electrónica de the Empire: Total War ofreciendo a los jugadores actualizaciones, contenidos descargables y desafíos. Para jugar en modo un jugador a Empire: Total War, los jugadores solo necesitan conectarse a Internet una vez como clientes de Steam después de instalar el juego.

Steamworks enriquecerá el multijugador de Empire: Total War, proporcionándole funcionalidad reafirmando así un nuevo nivel de compromiso de Total War con los modos y características multijugador. Más detalles del modo multijugador se anunciarán próximamente.

SEGA se complace también en anunciar la Special Forces Edition of Empire: Total War. Esta edición de Premium del juego ofrece a los verdaderos fans de la serie la oportunidad de construir su imperio con la ayuda de exclusivas unidades de elite y planear su próximo movimiento en una versión impresa y muy detallada del Mapa de Campaña.

Unidades de elite adicionales están disponibles para las pre-reservas con varios distribuidores en toda Europa y también como incentivo para la pre-reserva del título como descarga digital de PC a través de Steam. Para detalles sobre el contenido, disponibilidad y precio, visita http://www.totalwar.com/empire/preorder .

” Estamos encantados de trabajar con una infraestructura tan eficaz com Steam” comenta Mike Simpson, Director de estudio de the Creative Assembly. “Teniendo sus sistemas de apoyo en Empire; Total War marcamos una gran diferencia tanto para los jugadores como para los desarrolladores. No solo ayuda ha hacer el modo multijugador más emocionante sino que también ahorra mucho tiempo al equipo lo que permite mejorar el juego entero.”

“Total War se ha convertido en una de las franquicias más exitosas en los juegos de estrategia para PC, en uno de los géneros clave para la industria” dice Gabe Newell, presidente de Valve. “Nos honra que SEGA eligiera Steamworks para ampliar su franquicia con servicios online.”

Empire: Total War se ambienta en el siglo XVIII, una era turbulenta que era la más demandada por los fans de Total War’s y un periodo lleno de conflictos globales, revoluciones y avances tecnológicos. Con temas como la Revolución Industrial, la lucha de América por la independencia, la carrera por controlar las rutas del Este y la globalización de la guerra en tierra y mar , Empire: Total War promete ser el más rico y dinámico de los juegos de estrategia en tiempo real para PC de todos los tiempos. Empire: Total War saldrá a la venta el 6 de febrero.

Para más información sobre Empire: Total war, visita http://www.totalwar.com .

Sobre SEGA Europe Ltd.:
SEGA® Europe Ltd. es la distribuidora europea de SEGA Corporation, afincada en Tokio, Japón. y que es líder mundial en entretenimiento interactivo tanto dentro como fuera del hogar. La compañía desarrolla y distribuye productos de software de entretenimiento interactivo para una gran variedad de plataformas incluyendo PC, dispositivos inalámbricos y aquellas fabricadas por Nintendo, Microsoft y Sony Computer Entertainment Europe .La web de SEGA Europa es http://www.sega-europe.com .

Sobre Steam:
La plataforma online líder para juegos de PC y entretenimiento digital, Steam, distribuye nuevos lanzamientos y servicios online a más de 15 millones de usuarios de PC a lo largo del mundo. Para más información visita http://www.steamgames.com
ETW Special Forces E ...
Categoría: Discusión general
emo
este no salia en la lista asiq igual el santisima trinidad se pueda desbloquear con algun codigo

Empire: Total War (with Play.com Exclusive 'USS Constitution' Unlock Code)



http://www.play.com/Games/PC/4-/3623155 ... oduct.html
http://www.play.com/Games/PC/4-/7955041 ... oduct.html
ETW Special Forces E ...
Categoría: Discusión general
emo
CeltiberoRamiroI escribió:
Pero esa reserva será sólo para la versión inglesa (y USA) ¿no?
¿O también se puede reservar la versión española? :?:



yo creo que es solo para las versiones inglesa y Usa
ETW Special Forces E ...
Categoría: Discusión general
emo
CeltíberoGil escribió:
¿Y qué narices son los Tiles? :mrgreen:



te lo explicaria mejor Ramiro , pero te dire que es el sistema en que se basan muchos juegos de ordenador , como el civilizacion

mirate esta web
http://www.tonypa.pri.ee/tbw/start.html
se acabaron los tile ...
Categoría: Discusión general
emo
se acabaron los tiles en el Empire , mirad lo que contesta lusted, en los foros

There are no tiles on the campaign map, it's based on a completely different system. We didn't mean that there would be no boundaries between provinces or that they would be freeform. We meant in the way you place units, they will go to exactly where you click you mouse, not the tile in that area.

No, no tiles, map is vector based now. If you really want to get into it then yes there are sort of tiles as it's a digital system, but there are a huge amount more places to stand in what would be a tile in Rome. You will never see the tiles given the vector based system.

(TY to pathfinding programmer for info).

http://www.totalwarforums.com/
se acabaron los tile ...
Categoría: Discusión general
emo

n a time when a soldier’s life could be given easily and quickly, it took extreme courage and determination for a true hero to forge a reputation for themselves. Whether through harsh and highly disciplined training, generations of successful military tradition or world-leading technology, the units available as part of the Empire: Total War Special Forces Edition are among the very best of the best.

The Special Forces Edition introduces six of the most influential military forces of the 18th Century. True to the period, these exclusive elite units become available on the campaign map via a certain faction or once a specific geographical region is under control.

The Empire: Total War Special Forces Edition also includes a beautifully illustrated version of the Campaign map, showing all three theatres of war (America, Europe and India) and their connecting, highly prized trade routes.

Special Forces Units
The following elite units are included as part of the Empire: Total War Special Forces Edition. This premium packaged edition for aficionados of the Total War series comes complete with a unique Steam unlock code. Once the game is installed and verified by Steam, players can enter their code and unlock these elite units which will then appear in the single player game.

HMS Victory - The Royal Navy’s most distinguished and formidable first rate ship of the line; Lord Nelson’s 104 gun flagship is one of the most heavily armed ships of the 18th Century.

Rogers’ Rangers - Major Robert Rogers’ company of rangers are highly trained elite light infantry, specialising in reconnaissance and special operations. They are extremely mobile in even the most challenging environments.

Ottoman Organ Gun - A viciously powerful field gun, able to inflict incredible damage on the opposing army. Emphatic proof of the Ottoman Empire’s advanced knowledge of gunpowder and firearms technology.

Ghoorkas - "Better to die than be a coward" has been the motto of these elite Nepalese soldiers for centuries. Disciplined, tough and courageous, they carry a deadly 18-inch long, curved knife known as the kukri.

Corso Terrestre Guerillas - An independent light infantry guerrilla regiment, experienced in skirmish and stealth tactics. Surprise raids and ambushes are the guerillas’ favoured tactics, a way to compensate for their limited number and light armour.

Bulkeley's Regiment - A French unit of Irish mercenaries with a fearsome reputation for hardiness. Exceptionally tough and resilient, they make for a highly flexible and dependable regiment.

fuente
http://www.sega.co.uk/games/?g=563
http://www.sega.co.uk/news/?n=2427
ETW Special Forces E ...
Categoría: Discusión general
emo
Empire: Total War Updated Impressions - Diplomacy, Strategy, and Massive Land Battles

By Jon Miller, GameSpotPosted Oct 27, 2008 6:23 pm PT

Your free time is about to become a casualty of Total War.

At its height, the British Empire was the largest empire in history, spanning six continents and encompassing about one quarter of the world's population. Britain's ascension as the first true global power was a direct result of shrewd diplomacy, efficient trade, advanced technology, and, of course, military might. Re-creating such an empire falls into your capable hands in the upcoming strategy epic Empire: Total War.
After sitting down with Creative Assembly for an updated look at Empire, it's clear that this game is the largest Total War to date. Empires of the 18th century were built on foundations of diplomacy, trade, and military might on land and sea. Empire begins in 1700. All prior history is a prelude to the moment you take control of one of the game's 12 playable factions. From that point forward, the world is what you make of it. You can rewrite history and transform the Prussians into a bona fide naval force, the French into a peaceful economic power, and the Ottomans into a colonial empire spanning the globe. But each faction will begin with the same technologies, strengths, and weaknesses native to them in the 1700s.

As the Americans, for example, you'll control the 13 colonies. Looking at the campaign map, you may decide that economic growth is your first priority. Establishing trade routes is the key to economic success, and building ships is the first step toward riches. Several areas in the world, such as the Caribbean and India, are ripe with tradable goods. Creative Assembly likened these regions to a giant pie, and the number of ships you have assigned to trade routes in these regions dictates the size of your piece. Of course, many wars throughout history have been fought in hopes of grabbing a bigger piece of the pie, so allying yourself with factions competing for resources may be in your best interests.

But America is ripe with its own riches, and you can also invest in agriculture, developing farms that cultivate tobacco, cotton, and wheat. Soon other countries will drop anchor in your ports, purchasing home-grown goods and providing a bit of economic stimulus. A third source of income comes from taxing your citizens, and like in many past Total War games, the level of taxation has an inverse correlation with the happiness of your citizens. The King of England learned that the hard way.
Diplomacy will open increased trade routes and opens up the possibility for a military ally in a world that is perpetually at war. As the Americans, it would serve you well to repair relations with the British, establishing increased trade routes and possibly forging a defensive pact. If you are attacked by the French, for example, the British and their naval might will sail to the rescue, either by helping you in America or attacking France at home, forcing the French navy to retreat. But allies will not automatically join you for invasions and offensive attacks; they'll join you only if it's in their best interests and your alliance is strong--a sort of 1700s coalition of the willing.

Diplomacy will open increased trade route and opens up the possibility for a military ally in world that is perpetually at war. As the Americans, it would serve you well to repair relations with the British, establishing increased trade routes, and possibly forging a defensive pact. If you are attacked by the French, for example, the British and their naval might will sail to the rescue, either by helping you in America for attacking France at home, forcing the French navy to return home. Allies will not automatically join you for invasions and offensive attacks. Allies will only join you on an invasion if its within their best interests and your alliance is strong -- a sort of 1700s coalition of the willing.

Because history isn't written yet, says Creative Assembly, some events may not happen as expected. The French Revolution, for example, won't take place if the middle and lower classes are pacified by French royalty. Napoleon may be born into the Spanish Empire if it occupies territory in France. All told, there are about 100 historical figures that will add to the might of your empire, including famed scientist Isaac Newton and the infamous English rogue Dick Turpin. This being a Total War game, you can of course recruit assassins to eliminate such gentlemen and generals in secret--not all wars are won on the battlefield. But most are.
No matter your skill as a diplomat, war is inevitable. As your economy grows, weaker empires will continually look for their own piece of the pie. Wars will be fought on both land and sea, and victory will require fast reflexes, knowledge of the battlefield, and sound tactics. When battle begins, you'll enter the battle map, a three-dimensional arena that will often feature thousands of individual units. We witnessed one such battle as the Ottoman Empire fought the French in the deserts of North Africa. Land battles open with a deployment phase where you can drag and drop your units into various formations. Creative Assembly, controlling the Ottomans, placed its cavalry to the flanks, infantry in the center, and artillery to the rear. Just behind the infantry were placed two groups of grenadiers.

As the battle began, the artillery began firing quicklime toward the advancing French troops. Quicklime is one of the game's researchable military technologies and one of the most demoralizing. Shells of calcium oxide explode over enemy troops, burning their skin and blinding them. While certainly effective against the oncoming French soldiers, quicklime is especially valuable against entrenched troops in a defensive position without the freedom to move. Each faction will share the same technology tree, though the units trained in such research will be specific to each faction. For example, researching infantry as the British will give you access to the Redcoats, highly disciplined troops. Researching firing drill will unlock a rolling barrage in which the first line fires its muskets, then kneels and reloads as the second line fires. On the other hand, firing drill for the Americans may unlock sharpshooting ability as snipers employ guerrilla tactics from cover. The Ottomans employ Tatar light cavalry, while the Polish use the intimidating winged hussars.
Enemy AI will employ many of the same strategies that were used by their respective factions throughout history. In our battle, the French cavalry formed a "monster column" meant to charge directly though the enemy front lines. But the Ottomans expected this. As the French charged forward, the grenadier units attempted to fold around their flanks and catch the cavalry in a deadly crossfire, a tactic that Creative Assembly said worked several times earlier in the day when they practiced this battle. This time, the Ottomans failed. Additional French cavalry decimated the unprotected artillery units to the rear, and the grenadiers were ineffective in close proximity to the French cavalry. Ottoman troops were demoralized and retreated, and the monster column continued its assault on the remaining troops.

Though the battle was lost, it was a visual pleasure. You can easily zoom in to the ground level and watch individual troops fight it out in hand-to-hand combat. Every musket ball and cannonball is individually modeled, and a heft physics system ensures that things happen as they should. For example, a cannonball on a warm, dry day will roll along the ground, taking out any soldiers in its path. On a wet day, the cannonball will stick harmlessly in the mud. Likewise, rain and cold will dampen gunpowder, and a force dependent on artillery may become overrun by cavalry as they fall prey to misfire after misfire.

Weather plays an even more important role on the high seas. Creative Assembly walked us through a naval battle between the French and the Americans. Most ships of this time depended not on cannons, but on wind. Players that successfully harness the power of the wind will outmaneuver enemy ships for crucial shots. There are about 25 different ship types, from small yet maneuverable sloops to the powerful and heavy ship of the line. Each faction will have their own special ships. The Ottomans, for example, have a ship designed specifically to board and capture other ships. It sits low in the water, below the line of fire, and the crew will latch on to a potential prize with grappling hooks, allowing the talented hand-to-hand fighters to take over the vessel. Steam power is a researchable technology, and those technologically advanced ships are not dependent on wind to stalk their prey.
In the battle we saw, the Americans had researched fiery projectiles that resembled catapults at sea. The range of fire was more than twice that of cannon fire, so these ships deployed in the rear of the formation, acting as a sort of artillery unit. Many a French ship caught fire from this terrifying weapon, and crews that were forced to put out fires on deck were demoralized. Gun crews were forced to tend to the flames rather than fire on their pray, and the flanking American warships had a huge advantage. One fire burned directly through the hull of a French ship and the crew jumped into the sea. Most of these sailors were conscripts that never learned to swim, what Creative Assembly referred to as simply, "shark bait." The fire proceeded to burn directly to the powder keg, and the resounding explosion provided a moral boost for the Americans. As for the French… not so much.

We've only scratched the surface of Empire: Total War. Look for oncoming coverage in the coming weeks that includes new details on additional gameplay modes and multiplayer. In the meantime, feast your eyes on brand-new screens of this very-promising strategy games.
fuente
http://www.gamespot.com/pc/strategy/...=picks;title;2
nuevo de hoy en game ...
Categoría: Discusión general
emo
Mahout escribió:
Hola


Tampoco te pases porque los españoles estuvieron dominando el mar durante un tiempo debido a que poseian los paises bajos los ingleses siempre han sido mejores navegantes que los españoles.


:rolf:

anda y pasate por aqui lees un poco , ok?

http://www.todoababor.es/
http://historia-naval.blogspot.com/
ETW Unidades/navios/ ...
Categoría: Discusión general
emo
SeSp1 escribió:
¿has escrito tu el libro?

De que va por cierto...otro a encargar por lo que veo....jaja

''y lo puramente novelesco ( los mercenarios almogávares y navarros, algunos de sus amigos herejes…)''

me estas diciendo que los almogavares, navarros y los Occitanos (con tal de llamarlos lo que no son) son puro imaginacion?

en dos cruzadas, la de los Albigenses y la de los Almohades

ooooh!! Jihad chico listo....

señor necesita un tornillo, una cosa es hacer una critica buena peroe sta...en fin, corrigeme si me equivoco.

por cierto miraos los comentarios de la gente parece que es el rey del lugar y con perdon ellos sus lameculos....

A por cierto le he dejado un comentario apra reirme un ratejo...jaja


ferrolobo dile algo a este zagal , que si has escrito ese peazo bestseler? manda co...es
jeje
SeSp1 pillatelo q te gustara seguro
saludos
ferrolobo , mira est ...
Categoría: Biblioteca
emo
unas capturas in game




Screenshots
Categoría: Discusión general
emo
julio cesar escribió:
bueno hubo video o no?nadie ha dicho nada



lo tienes arriba y ademas lo tienes en la web del juego ademas de nuevas capturas te recomiendo que la visites de vez en cuando

http://www.sega.es/empire/gallery/videos.php
video de batallas te ...
Categoría: Discusión general
emo
Conquistador_iberico escribió:
Mira que soy zeporro eh??? jajajaja, se nota que hace poco que ingresé!!!!


no te preocupes HUESPED jejee
Cómo unir dos faccio ...
Categoría: Tierra de Mods
emo


cada region una ciudad ,francia solo tiene paris , españa madrid etc pero cada region puede tener varios puertos , minas,granjas etc
video de campaña
Categoría: Discusión general
emo


















pantallazos del ulti ...
Categoría: Discusión general
emo
wein47 escribió:
ya lo vi pero no me apetece de leerlo porke ta en ingles asike esperare a ke mañana ya lo tengan en español jeje :D

no se si traduciran esto al español

Thomas Cochrane commanded the 14-gun HMS Speedy and managed to capture “El Gamo”, a Spanish xebec of 32 guns with a crew six times larger than his own!
ETW Unidades/navios/ ...
Categoría: Discusión general
emo
mirad q cositassssssssssssss


http://www.sega.co.uk/empire/units/?id=1

y en el sloop ya nos ponen bien a los españoles (para variar)
Thomas Cochrane commanded the 14-gun HMS Speedy and managed to capture “El Gamo”, a Spanish xebec of 32 guns with a crew six times larger than his own!
ETW Unidades/navios/ ...
Categoría: Discusión general
emo
http://www.sega.co.uk/empire/gallery/videos.php


mejor calidad os lo recomiendo

http://www.eurogamer.net/tv_video.php?p ... size=large

mirad que fuertes
el que se lo quiera bajar ...
http://www.bigdownload.com/games/empire ... ay-trailer
[youtube:1nd5fw8b][/youtube:1nd5fw8b]
video de campaña
Categoría: Discusión general
emo
(HG)Gale escribió:
Bueno, pues han sacado una nueva versión de este mod:

http://www.twcenter.net/forums/showthread.php?t=170021


This patch is not save game compatiable with version 3.0. or patch 3.1. Download and install after you have finished your current campaign. You must have version 3.0 installed. This update does not require the previous patch.


Gracias a Sertorio.



de nada
VERSION 3.6 OVERVIEW
=================

-Wales added to KGCM (by Surgeon).
-Timurids removed.
-M2TW map textures and retiled the whole map.
-Vanilla mini map added.
-Small black rectangles bug fixed.
-Custom battle maps with new coordinates fixed and working.
-Hand gunners and monster bombard added to mongols.
-England AI tweaked, made to defend more and not do naval invasions.
-Small kings purse bonus added for AI.
-New garrison scripts at York, Dublin, Donegal, Galway, Cardiff, Wick, Minsk.
-Money cheats for Scotland and Portugal removed (not needed).
-North European UI for Southern European factions.
-Hero battle ui fixed.
-Gunpowder event put back further.
-Unit costs in custom battles now the same as campaign costs.
-EDU improvements.
-Crusades now focused back on the Holy Land.
-Debt script improved.
Traducción al españo ...
Categoría: Tierra de Mods
emo
mira lo que he encontrado ferrolobo


http://www.hislibris.com/?p=758
ferrolobo , mira est ...
Categoría: Biblioteca
emo




Download link:

http://files.filefront.com/for+king+or+ ... einfo.html

***INFORMATION***

"For King or Country" is a modification for Medieval 2: Total War that depicts the English civil wars. There are two factions; the Parliamentarians and the Royalists. The map is detailed and accurate for the time period. There are twelve historical commanders fighting on each side, and all of them have custom portraits and traits. Both sides have a range of units from Musketeers to pikemen, dragoons to harqebusier cavalry. Each faction also has 6 unique recruitable regiments of foot. Each regiment has it's own banner, coat colour and commander.

The purpose of the mod is to simulate the first English civil war. The main aim is to accurately represent the two main factions, their leaders, their commanders and their armies. The mod aims to provide a unique battlefield experience by representing 17th century warfare, something that no M2:TW mod team has so far achieved.

The campaign map is unique in that rather than having 'regions' or 'provinces' there are historically accurate counties. Each county has a single settlement. Faction generals are accurately placed according to their historical location in 1642 and represented with custom portraits and regiments.


***RIGHTS***

The content found in this package is private property and the data may not be edited and re-released without express permission. Any public use and release of material found within the For King or Country modification requires that you request and recieve permission from its creator. If you wish to use any part of this package you MUST ask the author (AlphaDelta).

***REQUIREMENTS & INSTALLATION INSTRUCTIONS***

For King or Country 1.0 requires Medieval 2: Total War, patched to 1.2 or 1.3. For King or Country team is not responsible
for any problems arising from other installed mods or modification of the core vanilla data files. It is recommended that you
have a fresh install of Medieval 2: Total War and then patched to 1.2 or 1.3.

Installation Instructions
1) Open up the for_king_or_country_ver_1.exe file.
2) Select your main M2TW directory. (C:\Program Files\SEGA\Medieval II Total War)
3) Click install
4) After installation there will be a new For King or Country shortcut in your M2TW folder. Double Click it. Enjoy.

***KNOWN BUGS***


Crash before the campaign loads - There is an intermittent crash that occurs before the campaign loads. It has so far been impossible to track down the cause but hopefully it can be fixed in the future.

Custom mission - There is a bug where the faction symbols will turn black when you try to select the opposite faction as your own.

fuente:
http://www.twcenter.net/forums/showthre ... ost3742278
For King or Country ...
Categoría: Medieval 2 Total War
emo Reconquista TW
Categoría: Medieval 2 Total War
emo
[youtube:2pk2vzz4][/youtube:2pk2vzz4]
THE GAZA CAMPAIGN
E B I I T u t o r i a l C a m p a i g n

The year is 313BC and the wars among the Diadochoi are taking their toll on the people of the Eastern Mediterranean. Ambitious generals vie with each other for lordship over the domains of Megas Alexandros and peace is fleeting. Ptolemaios Lagou, an esteemed Strategos and friend to Alexandros, attempts to keep the balance of power spread equally among the Diadochoi, without favouring one man over another. It was he who spirited the body of Megas Alexandros to Alexandreia to be interred so that Perdikkas, the Imperial Regent, could not lay claim to the throne at the expense of the child kings Philippos and Alexandros. In defence of this careful balance he fought Perdikkas on the banks of the Neilos and defeated him in battle, but Ptolemaios refused to accept the title of Regent afterward.

But now a new tyrant has arisen, one Antigonos I Monophthalmos, who threatens to upset the balance of power and throw all of Asia and Greece into turmoil and endless war. This Antigonos had many years earlier incurred the wrath of Perdikkas and had resettled to Makedonia with his son, Demetrios, after losing his seat in Phrygia. There he found favour with Antipatros, Regent of Makedonia, and won influence at the Royal Court. After the death of Perdikkas, Antigonos once again returned to the politics of Asia, having united with the other Strategoi of Alexandros in support of Kassandros against the new Regent of Makedonia, Polyperchon. But his ambitions quickly turned to Asia, and after occupying Babylon, he made attacks on Kypros and Syria, both territories that Ptolemaios considers within his area of influence.

But Ptolemaios Lagou is not alone, for a man with ambitions has many enemies. The other Strategoi, even Kassandros, have joined in an alliance against Antigonos, but it is Ptolemaios who must act. On Kypros the Basileus of Salamis, Nikokles, has been overthrown by rebels backed by Antigonos. Ptolemaios, who has an alliance with Nikokles, has sent his brother, Menelaos, to Kypros where he has also been joined by the fugitive Strategos of Babylon, Seleukos. Together they must win back Salamis and destroy the influence of Antigonos on this island. But Ptolemaios must also be wary of his border with Phoinike and Syria, and so he has sent out his general, Kelles, to the fortress of Pelusion in case of attack from Antigonos or his son, Demetrios.

In this tutorial you will be introduced to some of the new game mechanics that will form part of EBII. You will be introduced to how the authority buildings work, and how they affect public order. You will find out what happens to infrastructure buildings when you conquer new settlements, and how to proceed once control has passed to you. You will also be introduced to the first of the four socio-political types, the city-state type, and how city-state factions spread their influence and culture into a province through the use of military or trade colonies
http://forums.totalwar.org/vb/showthread.php?t=108025
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Categoría: Medieval 2 Total War
emo
joder que buena pinta , habeis visto el mapa de campaña ? a ver si la AI esta al mismo nivel, por cierto quienes son los que luchan contra los españoles ( bandera blanca a rayas azules)? :wowowo:

y me sobran las estelas q dejan los cañonazos , dicen que solo se pueden guardicionar algunos edificios q estan resaltados , no todos
video d batallas te ...
Categoría: Discusión general
emo
aqui
http://www.eurogamer.net/tv_video.php?playlist_id=14941

[youtube:1jffwaxe][/youtube:1jffwaxe]

video d batallas te ...
Categoría: Discusión general
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